top of page
  • Writer: Will
    Will
  • Feb 16, 2018
  • 1 min read

Updated: Apr 14, 2018

To create the educational narration for our VR experience. I wrote a script for each water orb for Nathan to read out and record. I think it turned out really well and contains all the necessary information for the water cycle.


For the background track, we got a freelancer called Eden Longson to produce a calm ambient background track. This turned out amazing and really encourages the player to explore and have fun.

 
 
  • Writer: Will
    Will
  • Feb 9, 2018
  • 1 min read

One of the last additions we thought would be great to add is a lake scene to represent the evaporation stage of the water cycle.


Nathan manged to add a really cool light house with an animating light that spins around. We also decided that a simple rowing boat that animated to bob up and down with the water current would be fitting for the scene.

ree
ree
 
 
  • Writer: Will
    Will
  • Jan 21, 2018
  • 1 min read

Updated: Apr 15, 2018

To populate the landscape a bit more, we decided to add a country side themed town to the landscape for players to explore.


Nathan was able to find some really cool assets such as a barn and windmill.

ree

We also had the idea to animate the windmill so the blades rotate. We did this by making a blueprint in UE4. Nathan also added some other assets to the town such as a wheat field.

ree

I think this gives the map a really nice feel as all of the art style is consistent.

 
 
bottom of page